Thursday, July 28, 2005


It's the wizard that lifts curses. Now I just need a screen shot of the King shouting "YOU ARE CURSED! BEGONE!". Oh man, so funny.

Posted by XenoFreq @ 5:18 PM - 2 comments

New 404 Page!

Edit> Because Internet Explorer is the most foolish web browser to ever exist, it's replacing my 404 page with it's generic "Page can not be displayed" screen. So if you have IE, you can view my new 404 page at

Posted by XenoFreq @ 4:23 PM - 0 comments

Dragon Warrior GIF

I'm thinking of making a 404 page out with this, but I dunno. I'm also thinking about making a Dragon Warrior theme. If I wasn't so lazy, I would make this blog make use of different layouts by clicking them in the menu. Oh well, I'll work on it later.

Posted by XenoFreq @ 1:49 AM - 0 comments

Tuesday, July 26, 2005


There is one character complete so far for the first quest. Three more are in the works. For now, the character sheet (in .XLS format) for Dramid, the Human fighter, can be found here.

A note on stats: To make these characters more exciting to the players, I made a rule on rolling for stats: re-roll all 1s and re-roll all rolls below 13. Yes, it's a little extreme, but these are extreme characters. I'll make another post about what makes these characters special once I finish them all.

Name: Dramid
Race: Human
Class: Fighter
Alignment: Lawful Good
Diety: N/A
Level: 4
HP: 48
AC: 21

STR: 18 +4
DEX: 16 +3
CON: 18 +4
INT: 14 +2
WIS: 17 +3
CHA: 17 +3

Weapon (Primary): Bastard sword
Weapon (Secondary): Longbow
Armor: Full plate
Shield: Large steel

Posted by XenoFreq @ 1:06 AM - 1 comments

Saturday, July 23, 2005

Map v1.0

So! I seem to have finished the basic map of Gnessis. What? Oh right, the name. Tom was already using the name Rhine for his campaign (crazy, eh?), so I changed the land mass's name to Gnessis. The name is quite similar to 'genesis', which is fitting for my first campaign. So now that I have the main stuff done, I can make a lengthy post about the various parts thereof.

The Kingdom of Auria
Auria is a matriarchist monarchy; It's ruled by a Queen. The current queen is Queen Michele, whom was trained as a princess in various art forms, most notably music. She is well known throughout Auria as a talented composer and musician. The capitol of Auria is Hensley, named after a legendary bard of old. The landscape is made up mostly of plains and forests. It's a peaceful kingdom, and uses war only as an absolute last resort. Auria relies, rather, on diplomacy to settle domestic and foreign disputes. Auria's army, however, is made up of men. "When the women can't persuade them, let the men" they say.

Tjil is a small island inhabited by Elves. Tjil is ruled by King Viel. While some trade exists with the rest of Gnessis, they prefer not to deal with outsiders any more than is necessary. Half-Elves are usually outcast, along with the Elvish parent. There is rarely conflict between Tjil and Gnessis because Tjillians keep to themselves and worry not about the outside world.

The Kingdom of Laine
Laine is currently the 2nd richest country in Gnessis, being the only human country to have full access to a mountain range, the Shoreline Mountains. As a result, Laine is constantly in a renaissance, which it gladly shares with Auria and select states of Desertia. In order for the other countries to get Laine's art and science, it must first pass through Auria and Desertia. Dwarvenhold only takes advantage of Laine's science if it makes for more efficient mining. Laine is a theocracy ruled by a council of elder paladins. They ensure that the church gets a large portion of funds from the mining in order to build and enhance churches, train paladins, build statues, etc. They worship both St. Cuthbert and Pelor with the goal of eliminating homelessness and suffering. If anyone is left without a job, the church will hire them as either a miner or as an extra hand around the church doing any jobs that need to be done.

The Kingdom of Dwarvenhold
Dwarvenhold, an underground society of Dwarves in the Middle Mountains. Not much is known about them by outsiders, but they are the richest of all the kingdoms in Gnessis, but do not share or spend it unless it's for trade with Laine. The Dwarves of Dwarvenhold follow a strong monarchy, and never feud with other nations. They keep to themselves and live to mine the Middle Mountains. They are ruled by King Oben.

Kingdom of Kyel
After a massive earthquake, a large mass of kyel moved into the Eastern ocean. Civil war broke out and the economy of Kyel suffered. A Hitler-esque figure named Garnet took the opportunity to gain rank in Kyel's military and goverment, eventually forming an underground army that overthrew the monarchy in a violent coup d'état. Taking rule as dictator of Kyel, he declaired a domestic war on all non-humans. Though the people of Kyel do not support the new goverment, they are held in check by the massive military presence in the towns and cities. It is thought Garnet may soon attack weak states of Desertia to expand the power of Kyel.

The Desertia Empire
The Desertia Empire, named after the large desert covering nearly half the Empire is a loose collection of states that each have their own smaller districts. Each district elects a representitive, and each representitive votes on a Governer for the state they reside in. From there, the governers vote on a Prime Minister. However, because of the lack of nation-wide law enforcement, manipulation of the political system is rampent in some districts, influencing elections throughout all of Desertia. Because of this, Laine only does trade with districts that have proven their good nature and efforts to fight any corruption of the goverment. The current Prime Minister is Eugene Miller. Due to the public knowledge of corruption, he is often critisized as being a puppet for a warlord, though this has never been proven.

Republic of Kronin
The Republic of Kronin was formed after a massive earthquake sent a large chunk of Kyel into the Eastern ocean. While the people of Kronin fought forindependencee, Garnet took control over Kyel and Kronin became an outpost for those who opposed Kyel's new goverment. Once Kyel was overthrown, independence came easily for Kronin. Kronin is ruled by acouncill of electedrepresentativess from each district. Though Kronin is still quite new, it's quickly becoming aninfluentiall power in Gnessis.

So that's Gnessis in a nutshell. Things may change, stories may evolve, but this is my outline so far. I'll go into greater detail for each of the countries once I get maps drawn up. Depending on the detail for each map, that may be a long time.

Posted by XenoFreq @ 11:49 PM - 2 comments

Map v0.3

Added towns and more geography. This might be the final version of the map as far as where everything is, though I may redraw the map so it's easier on the eyes.

Alusin was going to be called Alusninep ('Peninsula' backwards), but it doesn't exactly roll off the tongue. The Auri Plains are named after my friend who put me in her game. So to show my graditude, she's included in mine, too. Middle Mountain Lake is a lake formed by water from the Middle Mountains. Obviously. Orin is a coastal city that makes use of the Orin River for trade and travel. The Pik Desert is there because I felt that I should have a desert; It just felt right. The Retsnom River is just more run-off from the Middle Mountains. Aurin is the major city of Kronin.

That's all for now. Now to give the lands history, goverment, and more detailed towns.

Posted by XenoFreq @ 9:42 PM - 0 comments

Map v0.2

New map. I remembered I could make my own brushes to dramatically reduce the time it takes to draw in mountains and water. Before I start in a whole lot of detail, I want to figure out what I want the land to look like (mountains, islands, lakes, etc). Expect more soon.

As you can see, I've given the land a name, and some basic features I want to be in the final version. The name of the land is Rhyne (because v0.2 looks liked like a rhino when I was drawing it), and there is a gigantic mountain/volcano off the NW shore of Rhyne. In the SE, there's an island that is the result of a massive earth quake. And judging by the additional mass of mountains near the middle - the Middle Mountains - the area isn't geologically stable.

The mountain in the NW corner is the Lost Mountain. It's called that because (at this point of the story's evolution) you could allways see the mountain, but during the earthquake it vanished. Maybe it's still there? Maybe it's in a cloud of magic? We'll find out!

Tjil, the island near the Lost Mountain, is an island of Elves. I'm going to make it strictly Elves, with Half-Elves being both rare and shunned. Trade is done with the other races, but they are not welcome to live on the island as it's the last outpost of Elvish society.

So that's it so far. Forests and planes arn't mapped, but I'm thinking that I'll just leave forests unmapped and plains will be marked, though rare. So aside from putting towns & cities in there, this map may be done!

Posted by XenoFreq @ 9:04 PM - 0 comments

World map v0.1

I'm slowly crafting a map so I can establish character background easier. However, I don't know what scale I should make the map. So far, I don't have any idea what the hell I'm doing. Should I place towns, then figure out where characters are from? Establish where the characters are from, then put it on the map? This is a lot of work!

Posted by XenoFreq @ 8:07 PM - 0 comments

Giant in The Playground

Once I had finished reading Order of The Stick, I noticed a place on the site that gives advice on creating characters, villains, and the world in which to create your D&D (or any world, really) adventure. It reminded me that I still needed to work on Orchab's past, that I needed to work more on the story of Dell and Grill, and that I need to create the worlds they live in. One thing that's bothering me at the moment is how Orchab got his weapon, and how it effects him. Why did he convert from barbarian to bard? I can't just use the excuse "because he was inspired from a song" if I'm going to use him as a real character, even if he's just for comic relief.

I still need a villain, I still need towns/cities, I still need houses. There's so much I never bothered to think about until now. The thought of creating all this is a bit overwhelming, but it's what I have to do if I want even a half-assed adventure.

As for the villain, I was thinking of having an old gnome, hell-bent on having his revenge on...Someone. I was actually thinking a family line, but who's I haven't yet figured out. It probably will remain that way until everyone makes their characters; I should have them do that now, actually. I need to make more pages listing the character sheets, maps, etc. for all this. Maybe I should do it now? Maybe I shouldn't upload it until I get through that part of the adventure as to not ruin it for any players that stumble across it? So many things I have to think about, and so little time to think. I suppose I could always do it before work each day.

Posted by XenoFreq @ 7:34 PM - 0 comments

Wednesday, July 20, 2005

New layout?

I'm thinking of making a new layout using this image I made today. Just in case you don't know, it's the main character from Dragon Warrior. Just for legal protection, I don't own that nameless character, Enix (well, I guess SquareEnix, now) does. I dunno how exactly I'm gonna use it, if I do at all, or what layout I'm going to make, but I'm sure I'll think of something.

Edit> I used to it make a spash screen. Hooray!

Posted by XenoFreq @ 10:17 AM - 1 comments

Sunday, July 17, 2005

Screw Design

I never updated this in school, and now that I'm out of school and have no real time to work on graphic design, I don't even need this anymore. However, it would be a shame to waste such an amature and half-assed blog, so I may as well use it for something. I'll use it as a generic blog, like my LiveJournal, but with useful and creative things like music, drawings, D&D characters and campaigns, etc. I just posted about Orchab on my LiveJournal, so I think I'll just copy 'n' paste it here.

I've been working on a new character as of late named Orchab, The monstrosity. He's a 6th level half-orc with 5 levels in barbarian and 1 level in bard. I'm a bit confused on the ex-barbarian part, though. It says "A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class." Orchab started as a barbarian, but took a level of bard. Does he still lose his rages if he's not lawful?

Anyway, I decided to finish off his skills yesterday, and today, I added the special abilities his classes give him. I also refined his weapons and gave him a weapon I created (because I felt like being badass) called Greatsword of Terror (+2). It's a 2d6+2 greatsword with a 10% chance of whoever (or whatever, I suppose) it hits having Fear cast upon them. His melee attack is +10 as it is, so his attack is +12 with that sword. Not bad, eh?

This seems to be a stark contrast to Elsabor, my halfling rogue I played last night. Elsabor, or Al as they call him, has skills like a madman. Orchab has, at level 6, 27 skill points. A far cry from the 66 or so that Elsabor has, but better than the 12 skill points I thought he had do to a calculation error.

I'm still debating whether or not I should put Orchab in my quest, or just play him as a high-level character in another campaign of someone else's design.

Another thing I would like to do with this blog is use it as a tool to make my English less...sucky. Overall, it isn't bad, but I'd like to improve a lot of things; spelling is no exception to this.

Posted by XenoFreq @ 5:09 PM - 0 comments